Clearwater — real-time shallow water

Calm shallow water rendered in real time (WebGL2). Runs in the browser, no install. Walk in shallow water, drag to look around, tap water for ripples.
Controls
- WASD / arrow keys: wade in shallow water (footsteps make ripples)
- Touch stick (bottom-left on touch devices): wade in shallow water
- Drag: move view
- Tap water: make ripples and scatter nearby fish
- Gear panel (top-left, open by default): fish count 0..50, weather clear/cloudy
Provenance
Original: Aurélien (Lumaris) — MIT License, Copyright (c) 2026 Lumaris. The game HTML is a modified single-file WebGL2 upstream (not Three.js): added a top-right #back link and 0..50 instances of one textured 3D fish derived from the CC0 Barramundi model with 128px textures embedded in the HTML (no external requests); removed floating credit, outbound links, and hint overlay; added shallow-water wading (WASD/arrows + touch stick, bounded area, footstep ripples, eye stays above water, desktop key guide in the lower-right corner, fish node orientation fixed so heads face swim direction); simulation core unchanged, full license at /play/clearwater/LICENSE. Game options: ?nofish=1 hide fish, ?fish=0..50 fish count (default 2),?weather=clear|cloudy weather preset (default clear), ?t=5 fixed time,?debug show info. The in-game gear panel adjusts fish and weather.